3D Dior sauvage perfume made in blender with high quality. NOTE: if you want this FBX file work probably, you need to increase the transmission value of the sauvage bottle to 1. if you want it on real-time engine (eevee) you need to turn on the screen space reflactions and then reflaction after that select the bottle and go to materials properties, scroll down to settings then change the blend mode and shadow mode to Alpha Hashed, then turn on the screen space reflaction. final step is to go to shader editor, select the bottle and add transparent BSDF, mix it with principled BSDF using mix shader node. set the fac value as you want. Here is the blend file https://drive.google.com/file/d/1o3OrneJW0XHkAfDIksOa8YIT3RFEN9TG/view?usp=drive_link
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